D20
D20
CLASSES
CLASSES
FIGHTER
FIGHTER
Class Description
Be they the quintessential knight, the foot soldier of a nation's army, a marauding bandit king, or a cold mercenary, a battle ready combat specialist is a fighter. The fighter's goal is unimportant. Glory, Greed, Fame, Destruction, Country, and Defense may or may not be material to the fighter. Fighters range the entire gamut of the alignment spectrum, and so too do the causes for which they fight.

Hit Die: d10
Abilities: Strength and Constitution are arguably the most important abilities for a fighter. Some fighters, such as
Elves and Halflings take to ranged combat or lighter, more finessible weapons, and these fighters may value
Dexterity above Strength.
Level
Base Attack Bonus
1st
2nd
3rd
4th
5th
6th
1d8
2d8
2d8
3d8
3d8
4d8
+1
+2
+2
+3
+3
+4
Fort Save
Ref Save
Will Save
+0
+2
+2
+3
+3
+0
+3
+3
+0
+1
+3
+3
+1
+3
+3
+1
+4
+4
(2+INT mod) x 4
2+INT mod
2+INT mod
2+INT mod
Special
Skill Points: (2 + INT mod)  (x4 at first level)
Class Skills: Climb (STR), Craft (INT), Handle Animal (CHA), Intimidate (CHA), Jump (STR), Ride (DEX), and
Swim (STR).
7th
8th
9th
10th
11th
12th
+7/2
+8/3
+9/4
+10/5
+11/6/1
+12/7/2
+5
+2
+2
+2
+2
+6
+3
+3
+6
+7
+3
+3
+7
+3
+3
+8
+4
+4
Bonus Feat
Bonus Feat
Bonus Feat
1st
2nd
3rd
4th
5th
6th
+1
+2
+3
+4
+5
+6/1
+2
+0
+0
+0
+0
+3
+1
+1
+3
+4
+1
+1
+4
+1
+1
+5
+2
+2
Bonus Feat
Bonus Feat
Bonus Feat
Bonus Feat
1st
2nd
3rd
4th
5th
6th
1d8
2d8
2d8
3d8
3d8
4d8
+1
+2
+2
+3
+3
+4
+0
+2
+2
+3
+3
+0
+3
+3
+0
+1
+3
+3
+1
+3
+3
+1
+4
+4
(2+INT mod) x 4
2+INT mod
2+INT mod
2+INT mod
19th
20th
+19/14/9/4
+20/15/10/5
+11
+6
+6
+6
+6
+12
Bonus Feat
13st
14nd
15rd
16th
17th
18th
+13/8/3
+14/9/4
+15/10/5
+16/11/6/1
+17/12/7/2
+18/13/8/3
+8
+4
+4
+4
+4
+9
+5
+5
+9
+10
+5
+5
+10
+5
+5
+11
+6
+6
Bonus Feat
Bonus Feat
Bonus Feat
Ability Descriptions
Weapon and Armor Proficiencies: Fighters are proficient with all simple and martial weapons, all types of
armor, and with shields.
Bonus Feats: At first level and every even level thereafter a fighter may select a bonus feat from the following
list in addition to those he gains from levelling.
Blind-Fight
Combat Expertise
Improved Disarm
Improved Feint
Improved Trip
Whirlwind Attack
Combat Reflexes
Dodge
Mobility
Spring Attack
Exotic Weapon Proficiency
Improved Critical
Improved Initiative
Improved Unarmed Strike
Improved Grapple
Deflect Arrows
Snatch Arrows
Stunning Fist
Mounted Combat
Mounted Archery
Ride-By Attack
Spirited Charge
Trample
Point Blank Shot
Far Shot
Precise Shot
Rapid Shot
Manyshot
Shot on the Run
Improved Precise Shot
Power Attack
Cleave
Great Cleave
Improved Bull Rush
Improved Overrun
Improved Sunder
Quick Draw
Rapid Reload
Improved Shield Bash
Two-Weapon Fighting
Two-Weapon Defense
Improved Two-Weapon Fighting
Greater Two-Weapon Fighting
Weapon Finesse
Weapon Focus
Weapon Specialization
Greater Weapon Focus
Greater Weapon Specialization