Class Description
Loners taming the wilds and fighting against those who would do them harm, Rangers are nature's answer to the fighter. As skilled hunters they stand against torrents of enemies emanating inside or outside of the forest with great passion. The ranger knows his enemies as well as he knows his home.
Hit Die: d8
Alignment: Any nonlawful
Abilities: Dexterity is of much importance to a Ranger. Rangers tend to be lightly armored and whether pursuing archery or two-weapon fighting they will make use of their Dexterity. Strength is important for Rangers caught in the thick of Melee, and Constitution is always important for a front-line fighter. To have access to all Ranger spells a ranger will need a Wisdom score of at least 14, or a Wisdom score of at least 11 to cast any ranger spells at all.
Skill Points: (6 + INT mod) (x4 at first level)
Class Skills: Climb (STR), Concentration (CON), Craft (INT), Handle Animal (CHA), Heal (WIS), Hide (DEX),
Jump (STR), Knowledge (Dungeoneering) (INT), Knowledge (Geography) (INT), Knowledge (Nature) (INT),
Listen (WIS), Move Silently (DEX), Profession (WIS), Ride (DEX), Search (INT), Spot (WIS),
Survival (WIS), Swim (STR), and Use Rope (DEX).