Racial Traits
Racial Abilities: +2 Dexterity, -2 Intelligence, -2 Charisma.
Beastmen are lithe and agile, but their fundamental
bestial nature detracts from both their reasoning
ability and their social interaction.
Base Speed: A Beastman's base land speed is 30 ft.
Medium Size: As medium creatures Beastmen have no
bonuses or penalties associated with size.
Shifting (Su): A Beastman can tap into his lycanthropic
heritage to gain short bursts of physical power. Once
per day a Beastman can enter a state that is
superficially similar to a barbarian's rage. Choose a
trait from the list below.
Shifting is a free action and lasts for a number of
rounds equal to 3 + the Beastman's Constitution
modifier. Any increase in Constitution due to shifting
prolongs this duration.
If a Beastman takes feats related to his shifting
ability listed below he gains an additional round of
shifting for each one and an additional use of shifting
per day for every two.
Low-Light Vision: Beastmen can see twice as far as a human in starlight, moonlight,
torchlight, and similar conditions of poor illumination. They retain the ability to
distinguish color and detail under these conditions.
Skill Bonuses: +2 racial bonus on Balance, Climb, and Jump checks. A Beastman's
animalistic heritage enhances many of his physical skills.
Automatic Languages: Common and Beastman
Bonus Languages: Elven, Gnome,. Halfling, and Sylvan.
Favored Class: Ranger. A Beastman's ranger level does not count when determining an
experience penalty.


Shifting Traits (Su)
A shifter may choose one (and only one) of the traits below to manifest while shifting.

Beasthide
While shifting the Beastman gains +2 CON and a +2 Natural Armor bonus to AC
Cliffwalk
While shifting the Beastman gains +2 DEX and has a climb speed of 20 feet.
Dreamsight
While shifting the Beastman gains +2 WIS and can communicate with animals
as if under the effect of a speak with animals spell.
The shifter also gains a +2 bonus on handle animal checks even while not
shifting.
Longstride
While shifting the Beastman gains +2 DEX and a bonus of +10 feet to base land
speed
Longtooth
While shifting the Beastman gains +2 STR and grows fangs that can be used as
a natural weapon dealing 1d6 damage +1/4 levels with a successful bite
attack. This bite attack cannot gain iterative attacks (even with a base
attack bonus greater than +5). The bite attack can be used as a secondary
attack while wielding a weapon, albeit at a -5 penalty (-2 with multiattack).
Razorclaw
While shifting the Beastman gains +2 STR and grows claws that can be used as
natural wewapons. The claws deal 1d4 damage +1/4 levels. He can attack
with 1 claw as a standard action or with 2 claws as a full attack action.
These claw attacks do not benefit from iterative attacks even if the character
has a base attack bonus greater than +5. He can attack with a claw as a
light offhand weapon if attacking with a manufactured weapon, albeit at a
-2 penalty on all attacks.
Wildhunt
While shifting the Beastman gains +2 CON and the scent ability. This ability
allows the Beastman to detect approaching creatures, sniff out hidden
creatures, and track by sense of smell. The Beastman can identify familiar
odors just as a human does familiar sights.
The Beastman can detect creatures within 30 feet by sense of smell. If upwind,
this range increases to 60 feet; if downwind it decreases to 15 feet. Strong
scents (such as smoke, rotting garbage, etc...) can be detected at twice the
above ranges. Overpowering scents (such as skunk musk and troglodyte
stench) can be detected at triple the above ranges. These scents mask
weaker ones, however, and can be used to confuse the Beastman's scent
ability.
The detection of a scent does not reveal exact location, but only its existence
within range. The Beastman can take a move action to note the direction of
the scent. If the Beastman comes within 5 feet of the source of the scent it
is pinpointed.
While shifting the Beastman effectively has the track feat and can make survival
checks to track by scent.
While not shifting the Beastman gains a +2 bonus on Survival checks due to the
lingering effects of the scent ability.

Racial Feats
Beastmen have access to the following racial feats for shifting.

Bestial Agility
Prerequisite: Beastman with the Cliffwalk or Longstride trait.
Benefit: You gain a +1 dodge bonus to AC and a +1 bonus to reflex saves while
shifting.

Bestial Ferocity
Prerequisite: Beastman, WIS 13
Benefit: While shifting you continue to fight without penalty if you are disable or
dying. When reduced to 0 HP you can act as if you weren't disabled and you
do not lose 1 HP for performing a standard or otherwise strenuous action
while at 0 HP. When reduced to -1 to -9 HP you do not fall unconcious and
you don't automatically lose 1 HP each round.
When your current HP drop to -10 or lower you immediately die.

Bestial Instincts
Prerequisite: Beastman
Benefit: You gain a +1 bonus on Listen, Sense Motive, and Spot checks, and a +2
bonus on initiative checks.

Bestial Savagery
Prerequisite: Beastman with the Longtooth or Razorclaw trait, Base Attack Bonus
+6, ability to rage or frenzy
Benefit: While shifting and raging simultaneously the threat range of your natural
weapons doubles (to 19-20/x2) and the base damage dealt by your natural
weapons improves by two steps as if you had increased two size categories.
To find your new damage modifier, find your base damage below and
move forward two steps.
Progression I: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6
Progression II: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8
Special: The threat range improvement granted by this feat doesn't stack with
any other effect that expands the threat range of a weapon (such as
improved critical). The damage improvement granted by this feat does not
stack with other effects that increase the base damage of your natural
weapons (such as Improved Natural Attack) except for effects that grant an
actual size increase (such as the enlarge person spell).

Bestial Stamina
Prerequisites: Beastman with the Beasthide or Wildhunt trait, Endurance.
Benefit: While shifting you are immune to non-lethal damage, and the effects of
fatigue and exhaustion are suppressed. When your shifting ends any fatiuge
or exhaustion effects that would have taken effect during shifting (or that
were in effect when you began shifting) take effect normally.

Cliffwalk Elite
Prerequisite: Beastman with the Cliffwalk trait
Benefit: While shifting your climb speed improves by an additional 10 feet.

Dreamsight Elite
Prerequisite: Beastman with the Dreamsight trait
Benefit: While shifting you can use a full-round action to gain extraordinary visual
power. For the duration of your shifting you gain a +5 bonus on Spot checks
and can see invisible creatures and objects as if under the effect of a
see invisibility spell.

Extra Shifter Trait
Prerequisite: Beastman, two other shifter feats
Benefit: Select a second shifter trait from those described. You manifest all the
benefits of the second trait except for the temporary bonus to an ability score.

Longstride Elite
Prerequisite: Beastman with the Longstride trait
Benefit: While shifting your base land speed improves by an additional 10 feet.

Longtooth Elite
Prerequisite: Beastman with the Longtooth trait
Benefit: Wounds dealt by your bite attack bleed copiously. Each time a living
creature takes damage from your bite attack it also takes 1 point of
Constitution damage.

Razorclaw Elite
Prerequisite: Beastman with the Razorclaw Trait
Benefit: When you make a charge attack you can make two claw attacks at the
end of the charge. Both attacks are at your highest attack bonus, and both
receive the +2 bonus for charging.
Normal: Without this feat a character can only make a single attack as part of
a charge.

Reactive Shifting
Prerequisite: Beastman, Improved Initiative
Benefit: You can activate your shifting ability as an immediate action, allowing
you to begin shifting even when flat-footed or when it's not your turn.

Wildhunt Elite
Prerequisite: Beastman with the Wildhunt trait
Benefit: While shifting your nonvisual senses improve to such a degree that you
gain the blindsense ability out to 30 feet.
D20
D20
RACES
RACES
BEASTMEN
BEASTMEN