Racial Traits: STR +8, CON +2, INT +2, CHA +2.
A Dragonman's draconic lineage gives him great
strength, fortitude, wit, and charm.
Base Speed: A Dragonman's base land speed is 30 ft.
Medium Size: As medium creatures Dragonmen have no
bonuses or penalties associated with size.
Type: A Dragonman is of the type Dragon. As such he has
Darkvision out to 60 ft and low-light vision, and he is
immune to magic sleep effects and paralysis effects
and proficient with all simple weapons.
Natural Armor: A Dragonman has a tough, scaled hide
nearly as impenetrable as his draconic ancestors. As
such he gains a +4 natural armor bonus to AC.
Natural Weapons: Even unarmed a Dragonman is a foe to be feared. A
Dragonman has 2 claws and a bite attack dealing 1d4 and 1d6 damage,
respectively. A dragonman attacking with a manufactured weapon may still
utilize his bite attack during a full attack action, albeit at a -5 penalty (-2 with
multiattack).
Special Attacks: Unless obscured by numerous draconic ancestors or the draconic
parent chose to not pass on its traits to the offspring a dragonman also shares
the terrible breath weapon of his draconic ancestors. This breathweapon is
determined by the color of the draconic parent.
Energy Immunities: Just as a Dragonman has inherited the breath weapon of his
draconic ancestors, so too has he inherited their immunities. If the Dragonman
was deprived of a breath weapon he is also deprived of the energy immunities.
Automatic Languages: Common and Draconic
Bonus Languages: Beastman, Elven, Sylvan, and Birdman.
Favored Class: Fighter. A Dragonman's fighter class does not count when
determining whether he takes an experience point penalty.
Level Adjustment: +3, or +2 if without breath weapon and immunities.
Blue 60-ft Line of Lightning
Green30-ft Cone of Corrosive Gas (Acid)
Bronze 60-ft Line of Lightning
Copper 60-ft Line of Acid
Silver 30-ft Cone of Cold
BlackAcid
Blue Electricity
GreenAcid
Red Fire
WhiteCold
Brass Fire
BronzeElectricity
Copper Acid
GoldFire
Silver Cold