





Racial Traits: STR +8, CON +2, INT +2, CHA +2.







A Dragonman's draconic lineage gives him great







strength, fortitude, wit, and charm.






Base Speed: A Dragonman's base land speed is 30 ft.






Medium Size: As medium creatures Dragonmen have no







bonuses or penalties associated with size.






Type: A Dragonman is of the type Dragon. As such he has







Darkvision out to 60 ft and low-light vision, and he is







immune to magic sleep effects and paralysis effects







and proficient with all simple weapons.






Natural Armor: A Dragonman has a tough, scaled hide







nearly as impenetrable as his draconic ancestors. As







such he gains a +4 natural armor bonus to AC.
Natural Weapons: Even unarmed a Dragonman is a foe to be feared. A

Dragonman has 2 claws and a bite attack dealing 1d4 and 1d6 damage,

respectively. A dragonman attacking with a manufactured weapon may still

utilize his bite attack during a full attack action, albeit at a -5 penalty (-2 with

multiattack).
Special Attacks: Unless obscured by numerous draconic ancestors or the draconic

parent chose to not pass on its traits to the offspring a dragonman also shares

the terrible breath weapon of his draconic ancestors. This breathweapon is

determined by the color of the draconic parent.
Energy Immunities: Just as a Dragonman has inherited the breath weapon of his

draconic ancestors, so too has he inherited their immunities. If the Dragonman

was deprived of a breath weapon he is also deprived of the energy immunities.
Automatic Languages: Common and Draconic
Bonus Languages: Beastman, Elven, Sylvan, and Birdman.
Favored Class: Fighter. A Dragonman's fighter class does not count when

determining whether he takes an experience point penalty.
Level Adjustment: +3, or +2 if without breath weapon and immunities.




Blue


60-ft Line of Lightning
Green


30-ft Cone of Corrosive Gas (Acid)
Bronze

60-ft Line of Lightning
Copper

60-ft Line of Acid
Silver


30-ft Cone of Cold
Black
Acid
Blue
Electricity
Green
Acid
Red
Fire
White
Cold
Brass
Fire
Bronze
Electricity
Copper
Acid
Gold
Fire
Silver
Cold