Racial Traits
Racial Abilities: +2 DEX, -2 CON.
Elves are graceful but frail. An elf's grace makes her
naturally better at stealth and archery.
Base Speed: An Elf's base land speed is 30 ft.
Medium Size: As medium creatures Elves have no
bonuses or penalties associated with size.
Immunities: Elves are immune to magic sleep spells and
effects, and they have a +2 racial saving throw bonus
against Enchantment spells or effects.
Low-light Vision: Elves can see twice as far as humans
in starlight, moonlight, torchlight, and similar
conditions of poor illumination. They retain the ability
to distinguish color and detail under these conditions.
Racial Proficiencies: Elves are proficient with the
longsword, rapier, and all bows. Elven culture
espouses swordplay and archery, so all Elves are
familiar with these weapons.
Skill Bonuses: Elves receive a +2 racial bonus on Search, Spot, and Listen checks.
Elves have finely tuned senses of hearing and sight. Furthermore, and Elf who
merely passes within 5 feet of a hidden portal or concealed door is entitled to a
search check as though she had been actively looking. An Elf's senses are so
keen that she practically has a sixth sense about such things.
Longevity: Elves are remarkably long-lived and age at half the rate of humans.
Sleepless: Elves do not need to sleep. Instead, they enter into a trance which lasts
for four hours and from which they return fully rested. Elven arcane spellcasters
still require a full eight hours of rest to recover spells, however.
Automatic Languages: Common, Elven
Bonus Languages: Draconic, Beastman, Gnome, Goblin, Orc, and Sylvan.
Favored Class: Wizard. An Elf's wizard class does not count when
determining an experience penalty.
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RACES
RACES
ELVES
ELVES