









Racial Traits: +4 STR, +2 CON, -2 DEX. Half-Giants are







massively muscled, but their bulk tends to get in the






Base Speed: A Half-Giant's base land speed is 30 ft.






Medium Size: As medium creatures Half-Giants have no







bonuses or penalties associated with size. However,







see the Powerful Build ability listed below.






Monstrous Humanoid: Half-Giants are of the







Monstrous Humanoid type, and as such they are







entitled to simple weapon proficiency and darkvision






Powerful Build: The physical stature of a Half-Giant lets







him function in many ways as if he were one size







category larger. Whenever a Half-Giant is subject to a







size modifier or special size modifier for an opposed







check (such as during grapple checks, bull rush







attempts, and trip attempts), the Half-Giant is treated







as one size larger if doing so is advantageous to him.
A Half-Giant is also considered one size larger when determining whether a

creature's special attacks based on size (such as improved grapple or swallow

whole) can affect him. A Half-Giant can use weapons designed for a creature

one size larger without penalty. However, his space and reach remain those of a

creature of his actual size. The benefits of this racial trait stack with the effects

of powers, abilities, and spells that change the subject's size category.
Mountain Movement: Because Half-Giants practically live on the ledges and cliffs

of the most forbidding mountains, they are particularly adept at negotiating

mountain hazards. Half-Giants can make standing long jumps and high jumps

as if they were running long jumps and high jumps. A Half-Giant can engage in

accelerated climbing (climbing half his speed as a move action) without taking

the -5 penalty on climb checks.
Acclimated: Half-Giants are automatically acclimated to life at high altitude. They

don't take the penalties for altittude described in the Dungeon Master's Guide.

Unlike other denizens of the mountains, half-giants don't lose their acclimation

to high altitude even if they spend a long time at a lower elevation.
Skill Bonuses: +2 racial bonus on Sense Motive checks. When speaking to one

another half-giants tend to augment their verbal communication with subtle

body language. They are likewise able to "read" the unintentional body

language of others.
Automatic Languages: Common and Giant
Bonus Languages: Dwarven, Beastman, and Terran
Favored Class: Barbarian. A Half-Giant's barbarian class does not count when

determining whether he takes an experience point penalty.
Level Adjustment: +1
