D20
D20
RACES
RACES
ROBOTS
ROBOTS
Level
Hit
Dice
Base Attack Bonus
1st
2nd
3rd
4th
5th
6th
1d10
2d10
3d10
4d10
4d10
5d10
+0
+1
+2
+3
+3
+3
Fort Save
Ref Save
Will Save
+2
+2
+0
+0
+3
+3
+1
+3
+3
+4
+4
+1
+4
+4
+1
+4
+4
+1
Skill Points
(2+INT mod) x 4
2+INT mod
2+INT mod
2+INT mod
Special
Feat, Damage Reduction, Upgrade
Upgrade
Feat, Upgrade
Upgrade
Upgrade
Medium Size, Upgrade
Racial Traits
Starting Ability Score Adjustments: -2 STR, +2 DEX. Beginning as small constructs, a robot's parts are made for more
nimble activities, but they are not relatively powerful.
Also, as constructs, robots have no CON score.
Small Size: A 1st level Robot begins small. As small characters, Robots gain a +1 size modifier to attack bonus and AC, a
+4 size modifier to hide checks, and a -4 size modifier to grapple checks.
A robot may choose to increase its size as time progresses.
Base Speed: A Robot's base land speed is 20 ft.
Automatic Languages: Common. A robot may select any language as a bonus language.
Favored Class: Player's Choice. Robots are created for many purposes. At creation, the player chooses a robot's class. This
choice is permanent.
Class Skills: Knowledge (Ancients), Knowledge (Technology),
SPECIAL: The player may choose an additional 4 skills to be class skills for the robot.. These
may NOT include Computer Use or Craft. This is not proactive, and the choices may not be changed.
Furthermore, the robot is restricted to these, and only these skills. A robot's personality is hardwired.
NOTE: Unlike other racial classes, a robot can opt out of the class beginning at 4th level, and return at a later time.
Class Features
Weapon and Armor Proficiency: A robot is proficient with unarmed (claw) attacks.
Robots are not proficient with any other weapons, though they may gain
proficiency through upgrades and feats.
Robots are not proficient with, and cannot wear armor, but any Tinker can
outfit them with plating. Plating requires it to be custom made at a Craft:
technology DC: 20. Cost: 1,000 gp. It provides a +6 AC bonus and can be
enchanted via the normal means. Additional plating may be added at each two
levels for the additional cost of 500 gp per upgrade, to the maximum of +16 at
level 20.
The robot's plating and weapons may be enchanted, though it costs 1.5x the
normal amount, as weaving magic into the complex structures of a robot, with
which most mages are unfamiliar , is far more difficult than imbuing a solid piece
of metal, such as a sword or plate mail.
Feats: A robot gains feats at 1st, 3rd, and 8th levels. After exiting the robot class, a
robot gains feats according to HD. (1 feat for every 3 Hit Dice).
Soulless: Robots do not have a soul, and are not able to be raised or ressurrected
A robot can be rebuilt at the cost of 500 gp/level.
Damage Reduction: A robot has Damage Reduction 5/-. Physical damage dealt to a
robot is lessened by 5 to a minimum of 0.
Medium Size: At 6th level a robot becomes medium size. It gains +4 STR, -2 DEX.,
it loses the +1 size modifier to AC and attack bonus, the -4 penalty on grapple
checks, and the +4 bonus on hide checks. Furthermore, the robot's speed
increases to 30'.
Large Size: At 8th level a robot becomes Large. It gains +4 to STR and -2 DEX, a
space of 10 ft and a reach of 10 ft. The robot gains a -1 size penalty to AC,
a -1 penalty on attack rolls, a -4 penalty on Hide checks, and a +4 bonus on
grapple checks. His lifting and carrying limits become double those of a
medium biped.
7th
8th
5d10
6d10
+3
+4
+4
+4
+1
+5
+5
+2
2+INT mod
Upgrade
Feat, Large Size, Upgrade
2+INT mod
Unarmed
Damage
1d6
1d6
1d6
1d8
1d8
1d10
1d10
1d12
UPGRADES
At each level of the racial class, robots may choose one of the following upgrades.

Laser weapon: Allows the robot access to a laser that can fire every 1d4+1 rounds. This laser deals 1d6+1 damage
per level, and has a range of 60'. The laser requires a ranged touch attack roll to hit. The robot is proficient with
this attack. Can only be taken once.

Laser Eye Lens: This upgrades the laser to give it the option to fire the laser as a wide area beam that strikes a line
of 20' by 60'. This may be done 1+Wis mod per day. The creature targeted by the beam may not save, but any
creatures caught in the effect may make a Reflex save for half damage. Can only be taken once.

Combat Software: Gain Simple Weapon Proficiency, Martial Weapon Proficiency, or Exotic Weapon Proficiency of
choice. Add +1 to hit and damage to all attacks made from one weapon in this group. Can only be taken once.

Combat Protocols: Pick any fighter bonus feat. Can be taken multiple times.

Reinforced Structure: Gain +1 HP/level. This is both retroactive and proactive.Can be taken multiple times.

Computer Interface equipment: Gives the robot the Computer Use class skill as well as a +2 inherent bonus.Can
only be taken once.

Repair module: Gives the robot the Craft: Technology skill as well as a +2 inherent bonus. Can only be taken once.

Upgraded Self Repair: (level 7 required) Robot gains Fast Healing 1, and no longer needs to have parts on hand to
heal. Can only be taken once.

Sensory Upgrade package: Robot gains a +5 racial bonus to spot and listen checks. Can only be taken once.

Optical upgrade package: Robot gains Darkvision 60'. Can only be taken once.

Arcanus Generator: This device is a small tank of liquid that sustains a specially bred micro-organism that naturally
generates the quasi-biological/spiritual energy field necessary to spell casting. Combined with special
programming, taking this upgrade allows the robot to take spell casting levels. Can only be taken once.

Adamantite Plating: The robot has combat-grade plating and gains an additional 2 DR. Can only be taken once.

Polymorphic Coding: The robot can learn faster than usual. Gain an additional skill point per level. (Can only be
taken once.)

UPGRADE FEATS
The following feats are available only robots, and only upon completion of all eight levels of the robot racial class.

Assault Weapons Package
Description: You have installed a powerful firearm into your casing.
Prerequisites: Robot, Combat Software (Firearms) Upgrade, Level 10
Benefit: The Robot gains an integral Minigun (4d10 damage, autofire possible, 100 round ammo packs) or a rocket
launcher (10d6 damage, 30' radius.Move action to reload.) These weapons start with one ammo pack or three
rockets. Additional ammunition must be made or scavenged.

Espionage Outfitting
Description: You have a manner of stealth most mortals can only dream of.
Prerequisite: Robot, Level 10
Benefit: The Robot gains a holofield stealth generator. The robot gains +5 to hide and move silently checks. Size
penalties to such skills are ignored.

Motion Tracking
Description: You can pick up on signs of life that the naked eye never could.
Prerequisite: Robot, Sensory Upgrade Package upgrade.
Benefit: The Robot gains Blindsight 40'.

Engineering Programming
Description: Your knowledge of technology is akin to that of a craftsman
Prerequisite: Robot, Repair Module Upgrade, INT 17
Benefit: Robot gains the able to craft technological devices as a tinker.