BLAST
D20
D20
SPELLS
SPELLS
BLAST

Blast 1
Evocation
Level: Prst/DMnk 1
Components: V, S, DF
Casting Time: 1 action
Range: 10 feet
Area: Single Target
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

Invisible, blade-like bursts and gusts of light and wind slash at the target.
These gales tear flesh, and the light bursts act like blades, dealing 1d6 +
1/caster level damage damage (max: 1d6 + 5) .

Blast 2
Evocation
Level: Prst/DMnk 3
Components: V, S, DF
Casting Time: 1 action
Range: 20 feet
Area: 10 ft radius
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

As Blast 1, but a whirlwind comes into existence in the area, further
battering any creatures within the area of effect. All creatures caught within
the spell's area take 1d8 + 1/caster level damage (max: 1d8 + 8).

Blast 3
Evocation
Level: Prst/DMnk 4.
Components: V, S, DF
Casting Time: 1 action
Range: 20 feet
Area: Enemies within a 10 ft radius
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

The blades of light become more substantial, and the whirlwind increases in
ferocity. The damaging components of the spel becomes seemingly sentient as
they are able to differentiate between friend and foe. All enemies caught within
the spell's area take 1d10 + 1/caster level damage (max: 1d10 + 10).

Blast 4
Evocation
Level: Prst/DMnk 7
Components: V, S, DF
Casting Time: 1 action
Range: 100 ft. + 10 ft./levels
Area: Enemies within a 30 ft. radius
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

A tornado-like windshear tears through the area, ripping through at high
velocity and stripping flesh from your foes. Any enemy within the area of the
spell takes 1d6/level points of slashing damage (max 20d6). Allies remain
unaffected.