BOLT

BOLT

Bolt 1
Evocation [Electricity]
Level: Sor/Wiz 3
Components: V, S, M
Casting Time: 1 action
Range: 30 ft. + 5 ft/3 levels
Area: Enemies within a Circle of 15 ft. radius centered on an enemy
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

The skies above the surrounding area darken, and bolts of ightning proceed
to flash down from the heavens into the spell area. Enemies within the area are
subjected to the striking high voltage lightning bolts, taking 1d6
damage/caster level (max 10d6).

Material Component: A piece of amber

Bolt 2
Evocation [Electricity]
Level: Sor/Wiz 5
Components: V, S, F
Casting Time: 1 action
Range: 400 ft + 40 ft/level
Area: 30-ft-radius sphere
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

An electrical discharge beginning as a single stroke of lightning commences
from your fingertips. The lightning arcs to one target, then proceeds to branch
off and strike other enemies.
The bolt deals 1d6/caster level electricity damage (max 20d6) to the
primary target. After the bolt strikes, lightning can arc to as many secondary
enemies within the radius of the spell as you have levels. The secondary bolts
each strike one target and deal half as many damage dice rounded down (A
19th level caster has a 19d6 primary bolt and up to 19 9d6 secondary bolts.
All subjects can attempt a Reflex save for half. Secondary targets can be
chosen as you like, though no targets may be selected twice, since lightning
doesn't strike the same place twice.

Focus: A bit of fur; a piece of amber, glass, or crystal rod; one silver pin for each of your
caster levels.

Bolt 3
Evocation [Electricity]
Level: Sor/Wiz
Components: V, S, M
Casting Time: 1 action
Range:
Area:
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes


Bolt 4
Evocation [Electricity]
Level: Sor/Wiz
Components: V, S, M
Casting Time: 1 action
Range:
Area: Single target
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
D20
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SPELLS
SPELLS